📚Books
VR/AR Books
Fink, C., & Samit, J. (2019). Convergence: How the World Will Be Painted With Data. Convergence Press.
Fuchs, P., Moreau, G., & Guitton, P. (Eds.). (2011). Virtual reality: concepts and technologies. CRC Press.
Jerald, J. (2016). The VR Book: Human-Centered Design for Virtual Reality. New York, NY: Morgan and Claypool.
LaValle, S. M. (2019). Virtual Reality. http://vr.cs.uiuc.edu/vrbookbig.pdf
LaViola, Jr., J. J., Kruijff, E., McMahan, R. P., Bowman, D., & Poupyrev, I. P. (2017). 3D User Interfaces: Theory and Practice. Boston: Addison-Wesley Professional.
Linton, P. (2017). The Perception and Cognition of Visual Space. New York City: Springer.
Pangilinan, E., et al. (2019). Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing. Sebastopol: O’Reilly Media.
Papagiannis, H. (2017). Augmented Human: How Technology Is Shaping the New Reality. Sebastopol: O’Reilly Media.
Schmalstieg, D., & Hollerer, T. (2016). Augmented Reality: Principles and Practice. Boston: Addison-Wesley Professional.
Design Books
Alexander, C., Ishikawa, S., & Silverstein, M. (2010). A pattern language: Towns, buildings, construction. New York: Oxford Univ. Pr.
Bachelard, G., & Jolas, M. (2013). The poetics of space. Boston: Beacon Press.
Gilbert, R. (2019). Inclusive Design for a Digital World: Designing with accessibility in mind. S.l.: APRESS.
Hodent, C. (2018). The gamer's brain: How neuroscience and UX can impact video game design. Boca Raton, FL: CRC Press, Taylor & Francis Group.
Laurel, B. (2014). Computers as Theatre. Upper Saddle River (NJ), etc.: Addison-Wesley.
Norman, D. A. (2013). The design of everyday things. New York, NY: Basic Books.
Simitch, A., Warke, V., & Carnicero, I. (2014). The language of architecture: 26 principles every architect should know. Beverly: Rockport.
Swink, S. (2009). Game feel: A Game Designer's Guide to Virtual Sensation. Amsterdam: Morgan Kaufmann /Elsevier.
Totten, C. W. (2019). An architectural approach to level design. Boca Raton, FL: CRC Press, Taylor & Francis.
Yablonski, J. (2020). Laws of UX: Using psychology to Design Better Products & Services. O'Reilly Media.
The content I include here are resources I personally like to provide as educational resources. This does not include every piece of content on VR/AR. I have not purposedfully excluded any individual creator, researcher, studio, or company. Apologies in advance for any dead links.
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