# Books

## VR/AR Books

Fink, C., & Samit, J. (2019). *Convergence: How the World Will Be Painted With Data*. Convergence Press.

Fuchs, P., Moreau, G., & Guitton, P. (Eds.). (2011). *Virtual reality: concepts and technologies*. CRC Press.

Jerald, J. (2016). *The VR Book: Human-Centered Design for Virtual Reality*. New York, NY: Morgan and Claypool.

LaValle, S. M. (2019). Virtual Reality. <http://vr.cs.uiuc.edu/vrbookbig.pdf>

LaViola, Jr., J. J., Kruijff, E., McMahan, R. P., Bowman, D., & Poupyrev, I. P. (2017). *3D User Interfaces: Theory and Practice*. Boston: Addison-Wesley Professional.

Linton, P. (2017). *The Perception and Cognition of Visual Space*. New York City: Springer.

Pangilinan, E., et al. (2019). *Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing*. Sebastopol: O’Reilly Media.

Papagiannis, H. (2017). *Augmented Human: How Technology Is Shaping the New Reality*. Sebastopol: O’Reilly Media.

Schmalstieg, D., & Hollerer, T. (2016). *Augmented Reality: Principles and Practice*. Boston: Addison-Wesley Professional.

## Design Books

Alexander, C., Ishikawa, S., & Silverstein, M. (2010). *A pattern language: Towns, buildings, construction*. New York: Oxford Univ. Pr.

Bachelard, G., & Jolas, M. (2013). *The poetics of space*. Boston: Beacon Press.

Gilbert, R. (2019). *Inclusive Design for a Digital World: Designing with accessibility in mind*. S.l.: APRESS.

Hodent, C. (2018). *The gamer's brain: How neuroscience and UX can impact video game design*. Boca Raton, FL: CRC Press, Taylor & Francis Group.

Laurel, B. (2014). *Computers as Theatre*. Upper Saddle River (NJ), etc.: Addison-Wesley.

Norman, D. A. (2013). *The design of everyday things*. New York, NY: Basic Books.

Simitch, A., Warke, V., & Carnicero, I. (2014). *The language of architecture: 26 principles every architect should know*. Beverly: Rockport.

Swink, S. (2009). *Game feel: A Game Designer's Guide to Virtual Sensation*. Amsterdam: Morgan Kaufmann /Elsevier.

Totten, C. W. (2019). *An architectural approach to level design*. Boca Raton, FL: CRC Press, Taylor & Francis.

Yablonski, J. (2020). *Laws of UX: Using psychology to Design Better Products & Services*. O'Reilly Media.

{% hint style="info" %}
*The content I include here are resources I personally like to provide as educational resources. This does not include every piece of content on VR/AR. I have not purposedfully excluded any individual creator, researcher, studio, or company. Apologies in advance for any dead links.*
{% endhint %}


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