The Design of Virtual and Augmented Reality
  • 😄Introduction
    • 🔠Terminology
    • ⁉️Answering Common Questions
  • Background on Existing Design Best Practices
    • 🧩Content Creation: Designing an Experience
    • 🧑‍🤝‍🧑User Experience Design: Designing for People
    • 🏨Environmental Design: Designing for Space
  • The Foundations of VR and AR
    • Immersion, Presence, and Engagement
    • Designing for Human Embodiment
    • Designing for Human Perception
    • Designing for Accessibility
  • Designing for the Medium
    • Challenges of VR Technology
    • Challenges of AR Technology
      • AR Mobile Design
  • An Introduction to Spatial Design
    • Ergonomics of People and Places
    • Input Method
      • Controllers & Other Peripherals
      • Hand Tracking
      • Head Pose and Gaze
      • Voice and Dictation
    • Interface Layout and Location
      • Types of Interfaces and Visual Design
      • Interface Elements and Behaviors
      • Error Prevention
    • Interaction Design
      • Button States and Object Manipulation
      • Uncanny Valley of Interaction Design
  • By Definition, Doing Too Much
    • Multiple Inputs, Platforms, Locations, and People?
    • How To Figure Out What's Not Working
  • Afterword
    • 🌅A Call to the Past and Towards the Future
  • A Ridiculous Repository of Resources and References
    • 🗃️Guides and Frameworks
    • 📺Video Presentations and Essays
    • ✏️Blogs and Articles
    • 📚Books
    • 📑Published Research
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  1. Introduction

Answering Common Questions

Below you'll find a list of common questions that can be pretty broadly answered by each respective section. I tried my best with this guide to be in-depth, but I'm also aware many people have particular problems they're trying to tackle and solve for in this medium. Happy hunting!

Questions & Answers

What are the building blocks I can use for starting to design a VR app?

Links to Pages

Content Creation: Designing an Experience

Challenges of VR Technology

Ergonomics of People and Places

Input Method

What are the building blocks I can use for starting to design an AR app?

Links to Pages

Content Creation: Designing an Experience

Challenges of AR Technology

Ergonomics of People and Places

Input Method

How do I get players to understand my VR/AR controls?

Links to Pages

User Experience Design: Designing for People

Designing for Human Embodiment

Designing for Human Perception

Interaction Design

Interface Layout and Location

Error Prevention

How come VR/AR feels more realistic than other platforms?

Links to Pages

Immersion, Presence, and Engagement

Designing for Human Embodiment

How do I transition from flat (smartphone, computer) design to VR/AR design?

Links to Pages

Ergonomics of People and Places

Interface Layout and Location

Interface Elements and Behaviors

Error Prevention

What are typical user behaviors I should take into account? How does user behavior change over time?

Links to Pages

Designing for Human Perception

How do I design for hands?

Links to Pages

Input Method

Hand Tracking

Interface Elements and Behaviors

Button States and Object Manipulation

How do I design content if I don't know what the space is going to be?

Links to Pages

Environmental Design: Designing for Space

Challenges of AR Technology

Ergonomics of People and Places

Interface Elements and Behaviors

How do I design AR for mobile screens?

Links to Pages

Challenges of AR

Structural Elements

Mobile Design

Input Method

Error Prevention

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Last updated 2 years ago

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