# Answering Common Questions

Below you'll find a list of common questions that can be pretty broadly answered by each respective section. I tried my best with this guide to be in-depth, but I'm also aware many people have particular problems they're trying to tackle and solve for in this medium. Happy hunting!

### Questions & Answers

#### What are the building blocks I can use for starting to design a VR app?&#x20;

<details>

<summary>Links to Pages</summary>

[Content Creation: Designing an Experience](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/existing-design-practices/content-creation-designing-an-experience)

[Challenges of VR Technology](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/designing-for-the-medium/addressing-the-challenges-of-vr)

[Ergonomics of People and Places](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/ergonomics-of-people-and-places)

[Input Method](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/input-method-and-interaction-design)

</details>

#### What are the building blocks I can use for starting to design an AR app?&#x20;

<details>

<summary>Links to Pages</summary>

[Content Creation: Designing an Experience](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/existing-design-practices/content-creation-designing-an-experience)

[Challenges of AR Technology](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/designing-for-the-medium/addressing-the-challenges-of-ar)

[Ergonomics of People and Places](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/ergonomics-of-people-and-places)

[Input Method](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/input-method-and-interaction-design)

</details>

#### How do I get players to understand my VR/AR controls?

<details>

<summary>Links to Pages</summary>

[User Experience Design: Designing for People](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/existing-design-practices/user-experience-design-designing-for-people)

[Designing for Human Embodiment](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/the-foundations-of-vr-and-ar/designing-for-human-embodiment-and-perception)

[Designing for Human Perception](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/the-foundations-of-vr-and-ar/designing-for-human-embodiment-and-perception-1)

[Interaction Design](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/input-method-and-interaction-design-1)

[Interface Layout and Location](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location)

[Error Prevention](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location/error-prevention)

</details>

#### How come VR/AR feels more realistic than other platforms?

<details>

<summary>Links to Pages</summary>

[Immersion, Presence, and Engagement](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/the-foundations-of-vr-and-ar/immersion-presence-and-engagement)

[Designing for Human Embodiment](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/the-foundations-of-vr-and-ar/designing-for-human-embodiment-and-perception)

</details>

#### How do I transition from flat (smartphone, computer) design to VR/AR design?

<details>

<summary>Links to Pages</summary>

[Ergonomics of People and Places](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/ergonomics-of-people-and-places)

[Interface Layout and Location](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location)

[Interface Elements and Behaviors](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location/interface-elements-and-behaviors)

[Error Prevention](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location/error-prevention)

</details>

#### What are typical user behaviors I should take into account? How does user behavior change over time?

<details>

<summary>Links to Pages</summary>

[Designing for Human Perception](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/the-foundations-of-vr-and-ar/designing-for-human-embodiment-and-perception-1)

</details>

#### How do I design for hands?

<details>

<summary>Links to Pages</summary>

[Input Method](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/input-method-and-interaction-design)

[Hand Tracking](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/input-method-and-interaction-design/input-method-and-interaction-design)

[Interface Elements and Behaviors](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location/interface-elements-and-behaviors)

[Button States and Object Manipulation](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/input-method-and-interaction-design-1/button-states-and-object-manipulation)

</details>

#### How do I design content if I don't know what the space is going to be?

<details>

<summary>Links to Pages</summary>

[Environmental Design: Designing for Space](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/existing-design-practices/environmental-design-designing-for-space)

[Challenges of AR Technology](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/designing-for-the-medium/addressing-the-challenges-of-ar)

[Ergonomics of People and Places](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/ergonomics-of-people-and-places)

[Interface Elements and Behaviors ](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location/interface-elements-and-behaviors)

</details>

#### How do I design AR for mobile screens?

<details>

<summary>Links to Pages</summary>

[Challenges of AR](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/designing-for-the-medium/addressing-the-challenges-of-ar)

[Structural Elements](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/master/broken-reference)

[Mobile Design](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/designing-for-the-medium/addressing-the-challenges-of-ar/ar-mobile-design)

[Input Method](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/input-method-and-interaction-design)

[Error Prevention](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location/error-prevention)

</details>
