⁉️Answering Common Questions
Below you'll find a list of common questions that can be pretty broadly answered by each respective section. I tried my best with this guide to be in-depth, but I'm also aware many people have particular problems they're trying to tackle and solve for in this medium. Happy hunting!
Questions & Answers
What are the building blocks I can use for starting to design a VR app?
What are the building blocks I can use for starting to design an AR app?
How do I get players to understand my VR/AR controls?
How come VR/AR feels more realistic than other platforms?
How do I transition from flat (smartphone, computer) design to VR/AR design?
What are typical user behaviors I should take into account? How does user behavior change over time?
How do I design for hands?
How do I design content if I don't know what the space is going to be?
How do I design AR for mobile screens?
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