> For the complete documentation index, see [llms.txt](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/master/answering-common-questions.md).

# Answering Common Questions

Below you'll find a list of common questions that can be pretty broadly answered by each respective section. I tried my best with this guide to be in-depth, but I'm also aware many people have particular problems they're trying to tackle and solve for in this medium. Happy hunting!

### Questions & Answers

#### What are the building blocks I can use for starting to design a VR app?&#x20;

<details>

<summary>Links to Pages</summary>

[Content Creation: Designing an Experience](/the-design-of-virtual-and-augmented-reality/existing-design-practices/content-creation-designing-an-experience.md)

[Challenges of VR Technology](/the-design-of-virtual-and-augmented-reality/designing-for-the-medium/addressing-the-challenges-of-vr.md)

[Ergonomics of People and Places](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/ergonomics-of-people-and-places.md)

[Input Method](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/input-method-and-interaction-design.md)

</details>

#### What are the building blocks I can use for starting to design an AR app?&#x20;

<details>

<summary>Links to Pages</summary>

[Content Creation: Designing an Experience](/the-design-of-virtual-and-augmented-reality/existing-design-practices/content-creation-designing-an-experience.md)

[Challenges of AR Technology](/the-design-of-virtual-and-augmented-reality/designing-for-the-medium/addressing-the-challenges-of-ar.md)

[Ergonomics of People and Places](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/ergonomics-of-people-and-places.md)

[Input Method](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/input-method-and-interaction-design.md)

</details>

#### How do I get players to understand my VR/AR controls?

<details>

<summary>Links to Pages</summary>

[User Experience Design: Designing for People](/the-design-of-virtual-and-augmented-reality/existing-design-practices/user-experience-design-designing-for-people.md)

[Designing for Human Embodiment](/the-design-of-virtual-and-augmented-reality/the-foundations-of-vr-and-ar/designing-for-human-embodiment-and-perception.md)

[Designing for Human Perception](/the-design-of-virtual-and-augmented-reality/the-foundations-of-vr-and-ar/designing-for-human-embodiment-and-perception-1.md)

[Interaction Design](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/input-method-and-interaction-design-1.md)

[Interface Layout and Location](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location.md)

[Error Prevention](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location/error-prevention.md)

</details>

#### How come VR/AR feels more realistic than other platforms?

<details>

<summary>Links to Pages</summary>

[Immersion, Presence, and Engagement](/the-design-of-virtual-and-augmented-reality/the-foundations-of-vr-and-ar/immersion-presence-and-engagement.md)

[Designing for Human Embodiment](/the-design-of-virtual-and-augmented-reality/the-foundations-of-vr-and-ar/designing-for-human-embodiment-and-perception.md)

</details>

#### How do I transition from flat (smartphone, computer) design to VR/AR design?

<details>

<summary>Links to Pages</summary>

[Ergonomics of People and Places](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/ergonomics-of-people-and-places.md)

[Interface Layout and Location](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location.md)

[Interface Elements and Behaviors](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location/interface-elements-and-behaviors.md)

[Error Prevention](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location/error-prevention.md)

</details>

#### What are typical user behaviors I should take into account? How does user behavior change over time?

<details>

<summary>Links to Pages</summary>

[Designing for Human Perception](/the-design-of-virtual-and-augmented-reality/the-foundations-of-vr-and-ar/designing-for-human-embodiment-and-perception-1.md)

</details>

#### How do I design for hands?

<details>

<summary>Links to Pages</summary>

[Input Method](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/input-method-and-interaction-design.md)

[Hand Tracking](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/input-method-and-interaction-design/input-method-and-interaction-design.md)

[Interface Elements and Behaviors](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location/interface-elements-and-behaviors.md)

[Button States and Object Manipulation](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/input-method-and-interaction-design-1/button-states-and-object-manipulation.md)

</details>

#### How do I design content if I don't know what the space is going to be?

<details>

<summary>Links to Pages</summary>

[Environmental Design: Designing for Space](/the-design-of-virtual-and-augmented-reality/existing-design-practices/environmental-design-designing-for-space.md)

[Challenges of AR Technology](/the-design-of-virtual-and-augmented-reality/designing-for-the-medium/addressing-the-challenges-of-ar.md)

[Ergonomics of People and Places](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/ergonomics-of-people-and-places.md)

[Interface Elements and Behaviors ](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location/interface-elements-and-behaviors.md)

</details>

#### How do I design AR for mobile screens?

<details>

<summary>Links to Pages</summary>

[Challenges of AR](/the-design-of-virtual-and-augmented-reality/designing-for-the-medium/addressing-the-challenges-of-ar.md)

[Structural Elements](broken://pages/11hSFCAWgRx4l24Zt1eI)

[Mobile Design](/the-design-of-virtual-and-augmented-reality/designing-for-the-medium/addressing-the-challenges-of-ar/ar-mobile-design.md)

[Input Method](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/input-method-and-interaction-design.md)

[Error Prevention](/the-design-of-virtual-and-augmented-reality/an-introduction-to-spatial-design/interface-layout-and-location/error-prevention.md)

</details>
