The Design of Virtual and Augmented Reality
  • 😄Introduction
    • 🔠Terminology
    • ⁉️Answering Common Questions
  • Background on Existing Design Best Practices
    • 🧩Content Creation: Designing an Experience
    • 🧑‍🤝‍🧑User Experience Design: Designing for People
    • 🏨Environmental Design: Designing for Space
  • The Foundations of VR and AR
    • Immersion, Presence, and Engagement
    • Designing for Human Embodiment
    • Designing for Human Perception
    • Designing for Accessibility
  • Designing for the Medium
    • Challenges of VR Technology
    • Challenges of AR Technology
      • AR Mobile Design
  • An Introduction to Spatial Design
    • Ergonomics of People and Places
    • Input Method
      • Controllers & Other Peripherals
      • Hand Tracking
      • Head Pose and Gaze
      • Voice and Dictation
    • Interface Layout and Location
      • Types of Interfaces and Visual Design
      • Interface Elements and Behaviors
      • Error Prevention
    • Interaction Design
      • Button States and Object Manipulation
      • Uncanny Valley of Interaction Design
  • By Definition, Doing Too Much
    • Multiple Inputs, Platforms, Locations, and People?
    • How To Figure Out What's Not Working
  • Afterword
    • 🌅A Call to the Past and Towards the Future
  • A Ridiculous Repository of Resources and References
    • 🗃️Guides and Frameworks
    • 📺Video Presentations and Essays
    • ✏️Blogs and Articles
    • 📚Books
    • 📑Published Research
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  1. Introduction

Answering Common Questions

PreviousTerminologyNextContent Creation: Designing an Experience

Last updated 2 years ago

Below you'll find a list of common questions that can be pretty broadly answered by each respective section. I tried my best with this guide to be in-depth, but I'm also aware many people have particular problems they're trying to tackle and solve for in this medium. Happy hunting!

Questions & Answers

What are the building blocks I can use for starting to design a VR app?

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What are the building blocks I can use for starting to design an AR app?

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How do I get players to understand my VR/AR controls?

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How come VR/AR feels more realistic than other platforms?

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How do I transition from flat (smartphone, computer) design to VR/AR design?

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What are typical user behaviors I should take into account? How does user behavior change over time?

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How do I design for hands?

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How do I design content if I don't know what the space is going to be?

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How do I design AR for mobile screens?

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Structural Elements

😄
⁉️
Content Creation: Designing an Experience
Challenges of VR Technology
Ergonomics of People and Places
Input Method
Content Creation: Designing an Experience
Challenges of AR Technology
Ergonomics of People and Places
Input Method
User Experience Design: Designing for People
Designing for Human Embodiment
Designing for Human Perception
Interaction Design
Interface Layout and Location
Error Prevention
Immersion, Presence, and Engagement
Designing for Human Embodiment
Ergonomics of People and Places
Interface Layout and Location
Interface Elements and Behaviors
Error Prevention
Designing for Human Perception
Input Method
Hand Tracking
Interface Elements and Behaviors
Button States and Object Manipulation
Environmental Design: Designing for Space
Challenges of AR Technology
Ergonomics of People and Places
Interface Elements and Behaviors
Challenges of AR
Mobile Design
Input Method
Error Prevention