Answering Common Questions

Below you'll find a list of common questions that can be pretty broadly answered by each respective section. I tried my best with this guide to be in-depth, but I'm also aware many people have particular problems they're trying to tackle and solve for in this medium. Happy hunting!

Questions & Answers

What are the building blocks I can use for starting to design a VR app?

What are the building blocks I can use for starting to design an AR app?

How do I get players to understand my VR/AR controls?

How come VR/AR feels more realistic than other platforms?

How do I transition from flat (smartphone, computer) design to VR/AR design?

What are typical user behaviors I should take into account? How does user behavior change over time?

How do I design for hands?

How do I design content if I don't know what the space is going to be?

How do I design AR for mobile screens?