The Design of Virtual and Augmented Reality
  • 😄Introduction
    • 🔠Terminology
    • ⁉️Answering Common Questions
  • Background on Existing Design Best Practices
    • 🧩Content Creation: Designing an Experience
    • 🧑‍🤝‍🧑User Experience Design: Designing for People
    • 🏨Environmental Design: Designing for Space
  • The Foundations of VR and AR
    • Immersion, Presence, and Engagement
    • Designing for Human Embodiment
    • Designing for Human Perception
    • Designing for Accessibility
  • Designing for the Medium
    • Challenges of VR Technology
    • Challenges of AR Technology
      • AR Mobile Design
  • An Introduction to Spatial Design
    • Ergonomics of People and Places
    • Input Method
      • Controllers & Other Peripherals
      • Hand Tracking
      • Head Pose and Gaze
      • Voice and Dictation
    • Interface Layout and Location
      • Types of Interfaces and Visual Design
      • Interface Elements and Behaviors
      • Error Prevention
    • Interaction Design
      • Button States and Object Manipulation
      • Uncanny Valley of Interaction Design
  • By Definition, Doing Too Much
    • Multiple Inputs, Platforms, Locations, and People?
    • How To Figure Out What's Not Working
  • Afterword
    • 🌅A Call to the Past and Towards the Future
  • A Ridiculous Repository of Resources and References
    • 🗃️Guides and Frameworks
    • 📺Video Presentations and Essays
    • ✏️Blogs and Articles
    • 📚Books
    • 📑Published Research
Powered by GitBook
On this page
  • General Content
  • VR Specific Content
  • AR Specific Content
  • Input and Interaction Design
  • Audio & Haptic Design
  1. A Ridiculous Repository of Resources and References

Video Presentations and Essays

PreviousGuides and FrameworksNextBlogs and Articles

Last updated 2 years ago

General Content

Hrvoje Benko | ISMAR |

Mike Alger |

Mike Alger | Mike Alger |

Dylan Urquidi | Game UX Summit ’17 |

Raph Koster | GDC17 |

Miriam Bellard | GDC17 |

Kent Bye |

VR Specific Content

Agatha Yu | Game UX Summit ’17 |

Brian Van Buren | GAConf 2017 |

Alex Schwartz, Devin Reimer | GDC18 |

AR Specific Content

Input and Interaction Design

Audio & Haptic Design

The content I include here are resources I personally like to provide as educational resources. This does not include every piece of content on VR/AR. I have not purposedfully excluded any individual creator, researcher, studio, or company. Apologies in advance for any dead links.

Thomas Bedenk | GDC16 |

Martez Mott | A11yVR |

Alesha Unpingco | AWE 2020 |

Alli Dryer | WWDC22 |

Nicole Lazzaro | AWE 2019 |

ViewerReady |

Charity Everett, Jiabao Li, Kat Schneider, Lorena Knezevic, Victoria Bousis | ARIA 2019 |

Jenny Spurlock, Jonathan Ravasz | OC6 |

Yasser Malaika | GDC15 |

Marcus Ghaly |

Devin Reimer, Andrew Eiche | GDC19 |

Tom Smurdon | OC2 |

Anastasia Devana, Dave Shumway, Stephen Mangiat, Stephanie Engelbrecht, Paul Corley, Bill Rudolph | LeapCon |

Eric Vezzoli, Tim Stutts | A11yVR |

📺
The Future of AR Interactions
XR Design Theory and Practice for Digital Eyewear
VR Interface Design Pre-Visualisation Methods
VR Interface Design Manifesto (2014)
XR UX: Today & Tomorrow
Still Logged In: What AR and VR Can Learn from MMOs
An Approach to Holistic Level Design
Sensemaking Frameworks for the Metaverse & XR Ethics
Designing the Language of VR Experiences
Accessibility and VR
Rick and Morty: Virtual Rick-ality Postmortem
Cognitive Psychology of Virtual Reality Basics, Problems and Tips
Accessible Virtual Reality for People with Limited Mobility
Designing AR Experiences
Qualities of Great AR Experiences
Advanced UX / UI Standards for AR Spacial Computing
Your Mesh or My Mesh (A Multiplayer AR Story)
Art & Design in the Built Environment
Hand Tracking: Designing a New Input Modality
Interaction Design in VR: Valve's Lessons
HoloStudio UI and Interaction Design Learnings
Job Simulator to Vacation Simulator: Advanced Interactions for Room-Scale VR
3D Audio: Designing Sounds for VR
Creating Spatial Audio for Magic Leap
Haptics for XR