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Video Presentations and Essays

General Content

Hrvoje Benko | ISMAR | The Future of AR Interactions
Dylan Urquidi | Game UX Summit ’17 | XR UX: Today & Tomorrow
Miriam Bellard | GDC17 | An Approach to Holistic Level Design

VR Specific Content

Agatha Yu | Game UX Summit ’17 | Designing the Language of VR Experiences
Brian Van Buren | GAConf 2017 | Accessibility and VR
Alex Schwartz, Devin Reimer | GDC18 | Rick and Morty: Virtual Rick-ality Postmortem

AR Specific Content

Alesha Unpingco | AWE 2020 | Designing AR Experiences
Alli Dryer | WWDC22 | Qualities of Great AR Experiences
Charity Everett, Jiabao Li, Kat Schneider, Lorena Knezevic, Victoria Bousis | ARIA 2019 | Art & Design in the Built Environment

Input and Interaction Design

Jenny Spurlock, Jonathan Ravasz | OC6 | Hand Tracking: Designing a New Input Modality
Yasser Malaika | GDC15 | Interaction Design in VR: Valve's Lessons

Audio & Haptic Design

Tom Smurdon | OC2 | 3D Audio: Designing Sounds for VR
Anastasia Devana, Dave Shumway, Stephen Mangiat, Stephanie Engelbrecht, Paul Corley, Bill Rudolph | LeapCon | Creating Spatial Audio for Magic Leap
Eric Vezzoli, Tim Stutts | A11yVR | Haptics for XR
The content I include here are resources I personally like to provide as educational resources. This does not include every piece of content on VR/AR. I have not purposedfully excluded any individual creator, researcher, studio, or company. Apologies in advance for any dead links.