# Video Presentations and Essays

## General Content

Hrvoje Benko | ISMAR | [The Future of AR Interactions](https://youtu.be/bD8nAThyBgY)

Mike Alger | [XR Design Theory and Practice for Digital Eyewear](https://youtu.be/4o__z7aPlMw)

Mike Alger | [VR Interface Design Pre-Visualisation Methods](https://youtu.be/id86HeV-Vb8)\
\
Mike Alger | [VR Interface Design Manifesto (2014) ](https://www.youtube.com/watch?v=n3b8hZ5NV2E)

Dylan Urquidi | Game UX Summit ’17 | [XR UX: Today & Tomorrow](https://youtu.be/yTz7l7PFR_s)

Raph Koster | GDC17 | [Still Logged In: What AR and VR Can Learn from MMOs](https://youtu.be/kgw8RLHv1j4)

Miriam Bellard | GDC17 | [An Approach to Holistic Level Design](https://www.youtube.com/watch?v=L27Qb20AYmc)

Kent Bye | [Sensemaking Frameworks for the Metaverse & XR Ethics](https://www.youtube.com/watch?v=loJUXE6xRB8)

## VR Specific Content

Agatha Yu | Game UX Summit ’17 | [Designing the Language of VR Experiences](https://youtu.be/-L1QTA-HQ-I)

Brian Van Buren | GAConf 2017 | [Accessibility and VR](https://www.youtube.com/watch?v=J1SRkoR4iT0)

Alex Schwartz, Devin Reimer | GDC18 | [Rick and Morty: Virtual Rick-ality Postmortem](https://www.youtube.com/watch?v=LMbx_PxXZAE\&t=696s)

Thomas Bedenk | GDC16 | [Cognitive Psychology of Virtual Reality Basics, Problems and Tips](https://youtu.be/81f_QHRxQOs)

Martez Mott | A11yVR | [Accessible Virtual Reality for People with Limited Mobility](https://www.youtube.com/watch?v=WS3FWnvG56Y)

## AR Specific Content

Alesha Unpingco | AWE 2020 | [Designing AR Experiences](https://youtu.be/g6HcoryhWMg)

Alli Dryer | WWDC22 | [Qualities of Great AR Experiences](https://developer.apple.com/videos/play/wwdc2022/10131/)

Nicole Lazzaro | AWE 2019 | [Advanced UX / UI Standards for AR Spacial Computing](https://youtu.be/hyABckk-QuU)

ViewerReady | [Your Mesh or My Mesh (A Multiplayer AR Story)](https://youtu.be/6K3KiQaBsLQ)

Charity Everett, Jiabao Li, Kat Schneider, Lorena Knezevic, Victoria Bousis | ARIA 2019 | [Art & Design in the Built Environment ](https://www.youtube.com/watch?v=KzHSsUzFchs)

## Input and Interaction Design

Jenny Spurlock, Jonathan Ravasz | OC6 | [Hand Tracking: Designing a New Input Modality](https://youtu.be/or5M01Pcy5U)

Yasser Malaika | GDC15 | [Interaction Design in VR: Valve's Lessons](https://youtu.be/_vQo0ApkAtI)

Marcus Ghaly | [HoloStudio UI and Interaction Design Learnings](https://youtu.be/sX6yKHmN1qM)

Devin Reimer, Andrew Eiche | GDC19 | [Job Simulator to Vacation Simulator: Advanced Interactions for Room-Scale VR](https://www.youtube.com/watch?v=q83f3sdQBBc\&t=25s)

## Audio & Haptic Design

Tom Smurdon | OC2 | [3D Audio: Designing Sounds for VR](https://youtu.be/IAwFN9sFcso)

Anastasia Devana, Dave Shumway, Stephen Mangiat, Stephanie Engelbrecht, Paul Corley, Bill Rudolph | LeapCon | [Creating Spatial Audio for Magic Leap](https://www.youtube.com/watch?v=H5eAPf_cTPo)

Eric Vezzoli, Tim Stutts | A11yVR | [Haptics for XR ](https://youtu.be/gZSYYcNmeDw)

{% hint style="info" %}
*The content I include here are resources I personally like to provide as educational resources. This does not include every piece of content on VR/AR. I have not purposedfully excluded any individual creator, researcher, studio, or company. Apologies in advance for any dead links.*
{% endhint %}
