📺Video Presentations and Essays
General Content
Hrvoje Benko | ISMAR | The Future of AR Interactions
Mike Alger | XR Design Theory and Practice for Digital Eyewear
Mike Alger | VR Interface Design Pre-Visualisation Methods Mike Alger | VR Interface Design Manifesto (2014)
Dylan Urquidi | Game UX Summit ’17 | XR UX: Today & Tomorrow
Raph Koster | GDC17 | Still Logged In: What AR and VR Can Learn from MMOs
Miriam Bellard | GDC17 | An Approach to Holistic Level Design
Kent Bye | Sensemaking Frameworks for the Metaverse & XR Ethics
VR Specific Content
Agatha Yu | Game UX Summit ’17 | Designing the Language of VR Experiences
Brian Van Buren | GAConf 2017 | Accessibility and VR
Alex Schwartz, Devin Reimer | GDC18 | Rick and Morty: Virtual Rick-ality Postmortem
Thomas Bedenk | GDC16 | Cognitive Psychology of Virtual Reality Basics, Problems and Tips
Martez Mott | A11yVR | Accessible Virtual Reality for People with Limited Mobility
AR Specific Content
Alesha Unpingco | AWE 2020 | Designing AR Experiences
Alli Dryer | WWDC22 | Qualities of Great AR Experiences
Nicole Lazzaro | AWE 2019 | Advanced UX / UI Standards for AR Spacial Computing
ViewerReady | Your Mesh or My Mesh (A Multiplayer AR Story)
Charity Everett, Jiabao Li, Kat Schneider, Lorena Knezevic, Victoria Bousis | ARIA 2019 | Art & Design in the Built Environment
Input and Interaction Design
Jenny Spurlock, Jonathan Ravasz | OC6 | Hand Tracking: Designing a New Input Modality
Yasser Malaika | GDC15 | Interaction Design in VR: Valve's Lessons
Marcus Ghaly | HoloStudio UI and Interaction Design Learnings
Devin Reimer, Andrew Eiche | GDC19 | Job Simulator to Vacation Simulator: Advanced Interactions for Room-Scale VR
Audio & Haptic Design
Tom Smurdon | OC2 | 3D Audio: Designing Sounds for VR
Anastasia Devana, Dave Shumway, Stephen Mangiat, Stephanie Engelbrecht, Paul Corley, Bill Rudolph | LeapCon | Creating Spatial Audio for Magic Leap
Eric Vezzoli, Tim Stutts | A11yVR | Haptics for XR
The content I include here are resources I personally like to provide as educational resources. This does not include every piece of content on VR/AR. I have not purposedfully excluded any individual creator, researcher, studio, or company. Apologies in advance for any dead links.
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