πŸ“ΊVideo Presentations and Essays

General Content

Hrvoje Benko | ISMAR | The Future of AR Interactionsarrow-up-right

Mike Alger | XR Design Theory and Practice for Digital Eyeweararrow-up-right

Mike Alger | VR Interface Design Pre-Visualisation Methodsarrow-up-right Mike Alger | VR Interface Design Manifesto (2014) arrow-up-right

Dylan Urquidi | Game UX Summit ’17 | XR UX: Today & Tomorrowarrow-up-right

Raph Koster | GDC17 | Still Logged In: What AR and VR Can Learn from MMOsarrow-up-right

Miriam Bellard | GDC17 | An Approach to Holistic Level Designarrow-up-right

Kent Bye | Sensemaking Frameworks for the Metaverse & XR Ethicsarrow-up-right

VR Specific Content

Agatha Yu | Game UX Summit ’17 | Designing the Language of VR Experiencesarrow-up-right

Brian Van Buren | GAConf 2017 | Accessibility and VRarrow-up-right

Alex Schwartz, Devin Reimer | GDC18 | Rick and Morty: Virtual Rick-ality Postmortemarrow-up-right

Thomas Bedenk | GDC16 | Cognitive Psychology of Virtual Reality Basics, Problems and Tipsarrow-up-right

Martez Mott | A11yVR | Accessible Virtual Reality for People with Limited Mobilityarrow-up-right

AR Specific Content

Alesha Unpingco | AWE 2020 | Designing AR Experiencesarrow-up-right

Alli Dryer | WWDC22 | Qualities of Great AR Experiencesarrow-up-right

Nicole Lazzaro | AWE 2019 | Advanced UX / UI Standards for AR Spacial Computingarrow-up-right

ViewerReady | Your Mesh or My Mesh (A Multiplayer AR Story)arrow-up-right

Charity Everett, Jiabao Li, Kat Schneider, Lorena Knezevic, Victoria Bousis | ARIA 2019 | Art & Design in the Built Environment arrow-up-right

Input and Interaction Design

Jenny Spurlock, Jonathan Ravasz | OC6 | Hand Tracking: Designing a New Input Modalityarrow-up-right

Yasser Malaika | GDC15 | Interaction Design in VR: Valve's Lessonsarrow-up-right

Marcus Ghaly | HoloStudio UI and Interaction Design Learningsarrow-up-right

Devin Reimer, Andrew Eiche | GDC19 | Job Simulator to Vacation Simulator: Advanced Interactions for Room-Scale VRarrow-up-right

Audio & Haptic Design

Tom Smurdon | OC2 | 3D Audio: Designing Sounds for VRarrow-up-right

Anastasia Devana, Dave Shumway, Stephen Mangiat, Stephanie Engelbrecht, Paul Corley, Bill Rudolph | LeapCon | Creating Spatial Audio for Magic Leaparrow-up-right

Eric Vezzoli, Tim Stutts | A11yVR | Haptics for XR arrow-up-right

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The content I include here are resources I personally like to provide as educational resources. This does not include every piece of content on VR/AR. I have not purposedfully excluded any individual creator, researcher, studio, or company. Apologies in advance for any dead links.

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