The Design of Virtual and Augmented Reality
  • 😄Introduction
    • 🔠Terminology
    • ⁉️Answering Common Questions
  • Background on Existing Design Best Practices
    • 🧩Content Creation: Designing an Experience
    • 🧑‍🤝‍🧑User Experience Design: Designing for People
    • 🏨Environmental Design: Designing for Space
  • The Foundations of VR and AR
    • Immersion, Presence, and Engagement
    • Designing for Human Embodiment
    • Designing for Human Perception
    • Designing for Accessibility
  • Designing for the Medium
    • Challenges of VR Technology
    • Challenges of AR Technology
      • AR Mobile Design
  • An Introduction to Spatial Design
    • Ergonomics of People and Places
    • Input Method
      • Controllers & Other Peripherals
      • Hand Tracking
      • Head Pose and Gaze
      • Voice and Dictation
    • Interface Layout and Location
      • Types of Interfaces and Visual Design
      • Interface Elements and Behaviors
      • Error Prevention
    • Interaction Design
      • Button States and Object Manipulation
      • Uncanny Valley of Interaction Design
  • By Definition, Doing Too Much
    • Multiple Inputs, Platforms, Locations, and People?
    • How To Figure Out What's Not Working
  • Afterword
    • 🌅A Call to the Past and Towards the Future
  • A Ridiculous Repository of Resources and References
    • 🗃️Guides and Frameworks
    • 📺Video Presentations and Essays
    • ✏️Blogs and Articles
    • 📚Books
    • 📑Published Research
Powered by GitBook
On this page
  • XR Association Developer's Guide
  • XRSI
  • XR Access
  • Oculus (Meta)
  • Microsoft
  • Ultraleap (Leapmotion)
  • Google Developer (ARCore)
  • Magic Leap
  • Apple Developer (ARKit)
  • Ninja Robot Studio LLC
  • W3C Immersive Web Working Group
  • Adobe
  1. A Ridiculous Repository of Resources and References

🗃️Guides and Frameworks

XR Association Developer's Guide

Chapter One: Fundamental Design Principles for Immersive Experiences

Chapter Two: Creating Safe, Inclusive, and Respectful Immersive Experiences

Chapter Three: Accessibility & Inclusive Design in Immersive Experiences

XRSI

The XRSI Privacy and Safety Framework

XR Access

XR Access Resources

Oculus (Meta)

Oculus for Developers

Microsoft

Mixed Reality Design

Mixed Reality Toolkit

Inclusive Design

Ultraleap (Leapmotion)

XR Design Guidelines

Google Developer (ARCore)

Augmented Reality Design Guidelines

Magic Leap

Design for Magic Leap Developers

Apple Developer (ARKit)

Human Interface Guidelines: Augmented Reality

Ninja Robot Studio LLC

UX for XR Toolkit

W3C Immersive Web Working Group

XR Accessibility User Requirements

Adobe

Inclusive Design Workshop

The content I include here are resources I personally like to provide as educational resources. This does not include every piece of content on VR/AR. I have not purposedfully excluded any individual creator, researcher, studio, or company. Apologies in advance for any dead links.

PreviousA Call to the Past and Towards the FutureNextVideo Presentations and Essays

Last updated 2 years ago