# Guides and Frameworks

## **XR Association Developer's Guide**

[Chapter One: Fundamental Design Principles for Immersive Experiences](https://xra.org/wp-content/uploads/2020/10/XRA_Developers-Guide_Chapter-1_Web_v6.pdf)&#x20;

[Chapter Two: Creating Safe, Inclusive, and Respectful Immersive Experiences](https://xra.org/research/xr-primer-2-0-a-starter-guide-for-developers/)

[Chapter Three: Accessibility & Inclusive Design in Immersive Experiences](https://xra.org/research/xra-developers-guide-accessibility-and-inclusive-design/)

## XRSI

[The XRSI Privacy and Safety Framework](https://xrsi.org/publication/the-xrsi-privacy-framework)

## XR Access

[XR Access Resources](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/resources-references)

## **Oculus (Meta)**

[Oculus for Developers](https://developer.oculus.com/resources/bp-generalux/)

## **Microsoft**

[Mixed Reality Design](https://docs.microsoft.com/en-us/windows/mixed-reality/design/design)

[Mixed Reality Toolkit](https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk3-overview/?view=mrtkunity-2022-05)

[Inclusive Design](https://www.microsoft.com/design/inclusive/)

## **Ultraleap (Leapmotion)**

[XR Design Guidelines](https://docs.ultraleap.com/xr-guidelines/)

## **Google Developer (ARCore)**

[Augmented Reality Design Guidelines](https://developers.google.com/ar/design)

## **Magic Leap**

[Design for Magic Leap Developers](https://developer.magicleap.com/en-us/learn/guides/design-principles)

## **Apple Developer (ARKit)**

[Human Interface Guidelines: Augmented Reality](https://developer.apple.com/design/human-interface-guidelines/technologies/augmented-reality/)

## Ninja Robot Studio LLC

[UX for XR Toolkit](https://xrpatterns.pintsizedrobotninja.com)

## W3C Immersive Web Working Group

[XR Accessibility User Requirements](https://www.w3.org/TR/xaur/)

## Adobe

[Inclusive Design Workshop](https://adobe.design/toolkit/inclusive-design/)

{% hint style="info" %}
*The content I include here are resources I personally like to provide as educational resources. This does not include every piece of content on VR/AR. I have not purposedfully excluded any individual creator, researcher, studio, or company. Apologies in advance for any dead links.*
{% endhint %}
