✏️Blogs and Articles
General Content
Niteesh Yadav | AR/VR (XR) Typography Guidelines
Jacob Payne | UX 101 for Virtual and Mixed Reality — Part 1: Physicality
Jacob Payne| UX 101 for Virtual and Mixed Reality — Part 2: Senses
Alex K | Level Design: In Pursuit of Better Levels
VR Specific Content
Jesse Schell | Making Great VR: Six Lessons Learned From I Expect You To Die
Gabriele Romangnoli | Best multi-object selection methods for virtual reality
Sam Saxton | 27 Ways To Tell A Story In VR
Adrienne Hunter | Realism, Expectations, and the Fidelity Contract in VR Design
Ian Hamilton | VR & Accessibility
Jonathan Ravasz | Design Practices in Virtual Reality
Azad Balabanian | Cause & Effect — VR’s Essential Interaction
Anti-Defamation League | Hate in Social VR
AR Specific Content
Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)
Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 2)
Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 3)
Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 4)
Nick Babich | UX Design Principles for Augmented Reality
Input and Interactions
Azad Balabanian | VR metaphors — A new trend in Interaction Design
Owlchemy Labs | How to Hands: A Developer Deep Dive on Hand Tracking in Vacation Simulator
Owlchemy Labs | See What We Said? Vacation Simulator Subtitle Update + Language Support
Audio and Haptics
Apple Developer | Human Interface Guidelines: Playing Haptics
Circuit Stream | How to Design Sound for XR Applications
The content I include here are resources I personally like to provide as educational resources. This does not include every piece of content on VR/AR. I have not purposedfully excluded any individual creator, researcher, studio, or company. Apologies in advance for any dead links.
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