✏️Blogs and Articles

General Content

Niteesh Yadav | AR/VR (XR) Typography Guidelines

Jacob Payne | UX 101 for Virtual and Mixed Reality — Part 1: Physicality

Jacob Payne| UX 101 for Virtual and Mixed Reality — Part 2: Senses

Alex K | Level Design: In Pursuit of Better Levels

VR Specific Content

Jesse Schell | Making Great VR: Six Lessons Learned From I Expect You To Die

Gabriele Romangnoli | Best multi-object selection methods for virtual reality

Sam Saxton | 27 Ways To Tell A Story In VR

Adrienne Hunter | Realism, Expectations, and the Fidelity Contract in VR Design

Ian Hamilton | VR & Accessibility

Jonathan Ravasz | Design Practices in Virtual Reality

Azad Balabanian | Cause & Effect — VR’s Essential Interaction

Anti-Defamation League | Hate in Social VR

AR Specific Content

Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)

Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 2)

Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 3)

Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 4)

Nick Babich | UX Design Principles for Augmented Reality

Input and Interactions

Azad Balabanian | VR metaphors — A new trend in Interaction Design

Owlchemy Labs | How to Hands: A Developer Deep Dive on Hand Tracking in Vacation Simulator

Owlchemy Labs | See What We Said? Vacation Simulator Subtitle Update + Language Support

Audio and Haptics

Apple Developer | Human Interface Guidelines: Playing Haptics

Circuit Stream | How to Design Sound for XR Applications

The content I include here are resources I personally like to provide as educational resources. This does not include every piece of content on VR/AR. I have not purposedfully excluded any individual creator, researcher, studio, or company. Apologies in advance for any dead links.

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