> For the complete documentation index, see [llms.txt](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aliheston.gitbook.io/the-design-of-virtual-and-augmented-reality/resources-references/research-and-links-2.md).

# Blogs and Articles

## General Content

Niteesh Yadav | [AR/VR (XR) Typography Guidelines](https://xr-typography.niteeshyadav.com/)

Jacob Payne | [UX 101 for Virtual and Mixed Reality — Part 1: Physicality](https://uxplanet.org/ux-101-for-virtual-and-mixed-reality-part-1-physicality-3fed072f371)

Jacob Payne| [UX 101 for Virtual and Mixed Reality — Part 2: Senses](https://uxplanet.org/ux-101-for-virtual-and-mixed-reality-part-2-working-with-the-senses-c39fbd502494)

Alex K | [Level Design: In Pursuit of Better Levels](https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/edit?usp=sharing)

## VR Specific Content

Jesse Schell | [Making Great VR: Six Lessons Learned From I Expect You To Die](https://www.gamedeveloper.com/design/making-great-vr-six-lessons-learned-from-i-expect-you-to-die)

Gabriele Romangnoli | [Best multi-object selection methods for virtual reality](https://gabroxr.medium.com)

Sam Saxton | [27 Ways To Tell A Story In VR ](http://alookintolater.blogspot.com/2018/05/27-ways-to-tell-story-in-vr.html)

Adrienne Hunter | [Realism, Expectations, and the Fidelity Contract in VR Design](https://virtualrealitypop.com/realism-expectations-and-the-fidelity-contract-in-vr-design-3782485bd054)

Ian Hamilton | [VR & Accessibility](https://www.gamedeveloper.com/audio/vr-accessibility)

Jonathan Ravasz | [Design Practices in Virtual Reality](https://uxdesign.cc/design-practices-in-virtual-reality-f900f5935826)

Azad Balabanian | [Cause & Effect — VR’s Essential Interaction](https://haptic.al/cause-effect-vr-s-essential-interaction-efff0471b470)

Anti-Defamation League | [Hate in Social VR](https://www.adl.org/resources/report/hate-social-vr)

## AR Specific Content

Bushra Mahmood | [A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)](https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5)

Bushra Mahmood | [A Quick Guide to Designing for Augmented Reality on Mobile (Part 2)](https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-2-fb76fe87dd41)

Bushra Mahmood | [A Quick Guide to Designing for Augmented Reality on Mobile (Part 3)](https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-3-2380f253467a)

Bushra Mahmood | [A Quick Guide to Designing for Augmented Reality on Mobile (Part 4)](https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-4-f554f5b80c24)

Nick Babich | [UX Design Principles for Augmented Reality](https://xd.adobe.com/ideas/principles/emerging-technology/ux-design-principles-for-augmented-reality/)

## Input and Interactions

Azad Balabanian | [VR metaphors — A new trend in Interaction Design ](https://medium.com/research-vr-reports/vr-metaphors-a-new-trend-in-interaction-design-6379c0e76fd4)

Owlchemy Labs | [How to Hands: A Developer Deep Dive on Hand Tracking in Vacation Simulator](https://owlchemylabs.com/blog/how-to-hands-a-developer-deep-dive-on-hand-tracking-in-vacation-simulator)

Owlchemy Labs | [See What We Said? Vacation Simulator Subtitle Update + Language Support](https://owlchemylabs.com/blog/vacation-simulator-subtitle-update-language-support)

## Audio and Haptics

Apple Developer | [Human Interface Guidelines: Playing Haptics](https://developer.apple.com/design/human-interface-guidelines/patterns/playing-haptics)

Circuit Stream | [How to Design Sound for XR Applications](https://circuitstream.com/blog/3d-audio-design/)

{% hint style="info" %}
*The content I include here are resources I personally like to provide as educational resources. This does not include every piece of content on VR/AR. I have not purposedfully excluded any individual creator, researcher, studio, or company. Apologies in advance for any dead links.*
{% endhint %}
