✏️Blogs and Articles

General Content

Niteesh Yadav | AR/VR (XR) Typography Guidelinesarrow-up-right

Jacob Payne | UX 101 for Virtual and Mixed Reality β€” Part 1: Physicalityarrow-up-right

Jacob Payne| UX 101 for Virtual and Mixed Reality β€” Part 2: Sensesarrow-up-right

Alex K | Level Design: In Pursuit of Better Levelsarrow-up-right

VR Specific Content

Jesse Schell | Making Great VR: Six Lessons Learned From I Expect You To Diearrow-up-right

Gabriele Romangnoli | Best multi-object selection methods for virtual realityarrow-up-right

Sam Saxton | 27 Ways To Tell A Story In VR arrow-up-right

Adrienne Hunter | Realism, Expectations, and the Fidelity Contract in VR Designarrow-up-right

Ian Hamilton | VR & Accessibilityarrow-up-right

Jonathan Ravasz | Design Practices in Virtual Realityarrow-up-right

Azad Balabanian | Cause & Effect β€” VR’s Essential Interactionarrow-up-right

Anti-Defamation League | Hate in Social VRarrow-up-right

AR Specific Content

Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)arrow-up-right

Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 2)arrow-up-right

Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 3)arrow-up-right

Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 4)arrow-up-right

Nick Babich | UX Design Principles for Augmented Realityarrow-up-right

Input and Interactions

Azad Balabanian | VR metaphors β€” A new trend in Interaction Design arrow-up-right

Owlchemy Labs | How to Hands: A Developer Deep Dive on Hand Tracking in Vacation Simulatorarrow-up-right

Owlchemy Labs | See What We Said? Vacation Simulator Subtitle Update + Language Supportarrow-up-right

Audio and Haptics

Apple Developer | Human Interface Guidelines: Playing Hapticsarrow-up-right

Circuit Stream | How to Design Sound for XR Applicationsarrow-up-right

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The content I include here are resources I personally like to provide as educational resources. This does not include every piece of content on VR/AR. I have not purposedfully excluded any individual creator, researcher, studio, or company. Apologies in advance for any dead links.

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