The Design of Virtual and Augmented Reality
  • 😄Introduction
    • 🔠Terminology
    • ⁉️Answering Common Questions
  • Background on Existing Design Best Practices
    • 🧩Content Creation: Designing an Experience
    • 🧑‍🤝‍🧑User Experience Design: Designing for People
    • 🏨Environmental Design: Designing for Space
  • The Foundations of VR and AR
    • Immersion, Presence, and Engagement
    • Designing for Human Embodiment
    • Designing for Human Perception
    • Designing for Accessibility
  • Designing for the Medium
    • Challenges of VR Technology
    • Challenges of AR Technology
      • AR Mobile Design
  • An Introduction to Spatial Design
    • Ergonomics of People and Places
    • Input Method
      • Controllers & Other Peripherals
      • Hand Tracking
      • Head Pose and Gaze
      • Voice and Dictation
    • Interface Layout and Location
      • Types of Interfaces and Visual Design
      • Interface Elements and Behaviors
      • Error Prevention
    • Interaction Design
      • Button States and Object Manipulation
      • Uncanny Valley of Interaction Design
  • By Definition, Doing Too Much
    • Multiple Inputs, Platforms, Locations, and People?
    • How To Figure Out What's Not Working
  • Afterword
    • 🌅A Call to the Past and Towards the Future
  • A Ridiculous Repository of Resources and References
    • 🗃️Guides and Frameworks
    • 📺Video Presentations and Essays
    • ✏️Blogs and Articles
    • 📚Books
    • 📑Published Research
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On this page
  • General Content
  • VR Specific Content
  • AR Specific Content
  • Input and Interactions
  • Audio and Haptics
  1. A Ridiculous Repository of Resources and References

Blogs and Articles

General Content

Niteesh Yadav | AR/VR (XR) Typography Guidelines

Jacob Payne | UX 101 for Virtual and Mixed Reality — Part 1: Physicality

Jacob Payne| UX 101 for Virtual and Mixed Reality — Part 2: Senses

Alex K | Level Design: In Pursuit of Better Levels

VR Specific Content

Jesse Schell | Making Great VR: Six Lessons Learned From I Expect You To Die

Gabriele Romangnoli | Best multi-object selection methods for virtual reality

Sam Saxton | 27 Ways To Tell A Story In VR

Adrienne Hunter | Realism, Expectations, and the Fidelity Contract in VR Design

Ian Hamilton | VR & Accessibility

Jonathan Ravasz | Design Practices in Virtual Reality

Azad Balabanian | Cause & Effect — VR’s Essential Interaction

Anti-Defamation League | Hate in Social VR

AR Specific Content

Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 1)

Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 2)

Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 3)

Bushra Mahmood | A Quick Guide to Designing for Augmented Reality on Mobile (Part 4)

Nick Babich | UX Design Principles for Augmented Reality

Input and Interactions

Azad Balabanian | VR metaphors — A new trend in Interaction Design

Owlchemy Labs | How to Hands: A Developer Deep Dive on Hand Tracking in Vacation Simulator

Owlchemy Labs | See What We Said? Vacation Simulator Subtitle Update + Language Support

Audio and Haptics

Apple Developer | Human Interface Guidelines: Playing Haptics

Circuit Stream | How to Design Sound for XR Applications

The content I include here are resources I personally like to provide as educational resources. This does not include every piece of content on VR/AR. I have not purposedfully excluded any individual creator, researcher, studio, or company. Apologies in advance for any dead links.

PreviousVideo Presentations and EssaysNextBooks

Last updated 2 years ago

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