Interface Elements and Behaviors
Last updated
Last updated
In terms of interface elements, if you read the previous section you'll understand that there's no shortage of potential UI in VR/AR content. In terms of particular interface elements such as menus and their behaviors, there are four categories I really lump "interface" into:
Text and typography
Buttons
2D Iconography
3D Objects
Not a perfect bucketing system, but it works! I will be referencing 3D objects in the section . There's also some pretty interesting info in as well.
I would like to give a big shoutout to Niteesh Yadav who has such wonderful work in - please support him and his content!
I would also like to point out that localization to different languages will eventually impact your interfaces! It often has a huge impact on whether buttons are readable and text stays in defined containers. If you're interested, please feel free to also check out . It is one of the best resources for adaptive UI behaviors for Non-Player Characters.